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 Where is 2019? 
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subnet traveller
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Joined: 11 Aug 2016 13:20
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Location: I feel like I have a lot of stuff to make up for...
https://mateuszskutnik.itch.io/where-is-2019


30 Dec 2018 17:03
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explodes
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Joined: 11 Dec 2012 20:23
Posts: 15497
*fireworks*

As always, according to my tradition, I will play it right before New Year stars.

For now, according to the same tradition... *replays all Where is subm... I mean: Where is ....? games*
(reminded me about my duty to play my first playground of SUHD at last)

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Where is Submachine 11?


30 Dec 2018 18:14
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Murtaugh's hunter
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Joined: 03 Dec 2012 17:11
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Location: Spain
hello little seaweed :D


31 Dec 2018 19:10
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Joined: 11 Dec 2012 20:23
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Well, I was partly right...

finished it!

Thank you for New Year gift!

wonder, is there more secrets?

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Where is Submachine 11?


31 Dec 2018 20:43
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the Architect's apprentice
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Joined: 13 Sep 2016 08:16
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would we say it's safe to assume the little seaweed is the BG protag?


02 Jan 2019 09:24
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subnet traveller
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Joined: 11 Aug 2016 13:20
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Location: I feel like I have a lot of stuff to make up for...
That was confirmed :3


02 Jan 2019 11:11
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karma portal traveller
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Joined: 26 May 2014 11:20
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thoughts on WI2019, positives first:

Between the music and the warm colors of most of the backgrounds, it's very intimate, which I enjoyed. Having a mix of fading some of the buildings in and out as if through a fog and also caught in a Submachine-ish mid-shatter state was nice to see for the first time in a while. This game really looks like it has a bit of everything in it and yet it's calm and simple.

Seeing some of the mechanics at work, like the fans on the platforms starting to blow before a platform will slow down and change direction was a nice touch. Though, I can't quite figure out the cables, how they're tensile enough to retract when the platforms move side to side but loose enough that they'll still hang down due to gravity. Whatever, it's a nice visual effect. Also thought it was cool to start out flying as was hinted at last year.

Now onto the glaring graphical error that's present everywhere that I can't help but notice: every single asset is mostly if not completely transparent, so there's no 3D extrusion of space or layering of most objects because they just form intertangled black lines when they're crossing over each other. It's really distracting esp. on singular moving objects like Ssufok(?)'s wings crossing its body. Hopefully there's a way to figure out how to keep the fill of the background without sacrificing object solidity in the future, because I like the look of just drawing outlines and having the texture background do the rest of the work.

Also another minor error: it's easy to tell that the WI2018 guy is a sprite that was simply flipped because if you walk far enough to the right in the first scene, the numbering on his sash is backwards.

Overall, it was a fun little experience for me :D


06 Jan 2019 03:06
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subnet traveller
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Joined: 11 Aug 2016 13:20
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Location: I feel like I have a lot of stuff to make up for...
Apocryphactor wrote:
Overall, it was a fun little experience for me :D

That is where is (insert year here) :D


06 Jan 2019 22:27
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lost in subnet
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Joined: 06 Jan 2019 05:54
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Ko9 wrote:
https://mateuszskutnik.itch.io/where-is-2019


Oh boy, i'll play it right now :D


07 Jan 2019 05:27
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