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 Submachine 10: the Exit 
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subnet technician
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Joined: 07 Oct 2016 14:18
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Location: the loop
Wait, I thought it was a joke... Deary me

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01 Jul 2018 19:06
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ENIHCAMBUS wrote:
Other Submachine games have that too, I have no idea.

huh, right...

some have. Some haven't... hmm, what does it mean.

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01 Jul 2018 20:54
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Murtaugh's hunter
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there are some people doing organized speedruns on the Discord channel I believe, maybe that label has to do with them somehow.


01 Jul 2018 21:46
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new wave of speedruns? :D
And what results?

anyway, I asked Subgod. Waiting for answer.

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Test Sublands, PCG: playing with GameMaker
Research: 3/36
OST: 22/32
Stick: middle of nowhere
alternate Stick: universe is dead
H^HTEP: 5/100


01 Jul 2018 22:08
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karma portal traveller
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Discord was heavily speedrunning Submachine for a while; pretty sure some of them suggested some tweaks for Mat to look into to make their speedruns more fluid.

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17 Jul 2018 02:40
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subnet technician
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If by fluid you mean with less run-ending glitches, then yes.

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20 Jul 2018 13:39
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it reminds me about that old bugs in some submachines where you're stuck in submachine forever if you speedrun too much...

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Test Sublands, PCG: playing with GameMaker
Research: 3/36
OST: 22/32
Stick: middle of nowhere
alternate Stick: universe is dead
H^HTEP: 5/100


20 Jul 2018 17:17
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