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Re: The more I think of it...

Posted: 16 Jun 2014 18:33
by ShadowNiL
Alternatively, Mateusz could do Submachine: Infinite Loop like the other side games, but similar to Sub 3. I mean, that you would be in an area of the Loop with various stuff in it (from people who were there before, but are now...gone...) with a puzzle to solve. You can be in that area (or "sector") until you solve the puzzle, thereby being transported to the next sector, ad infinitum ad nauseaum.

Example situation:
Begin Submachine: Infinite Loop.
Entered Sector 1.
The Sector is a 4x4 area. Going past the boundaries is the infinity of the rest of the Loop - Now evolved and further mind-breaking and difficult to traverse.
Obtainable items are in the Sector(s). There is an inventory. Collect what you can, use em to solve the puzzles, the way to the next Sector is unlocked a la Sub 3. The inventory stays with you until the end - or if Mat makes the spin-offs its own series starting from here, the inventory can carry-over.
Rinse and repeat until the end. How it ends, and whatever "plot" is in the game, is up to Mateusz.

Thoughts?

Re: The more I think of it...

Posted: 16 Jun 2014 19:15
by MateuszSkutnik
No, I'm not joking about the loop 2, but I was naturally kidding about the title. loop harder?.. come on. :D

but, submachine: infinite loop has a nice ring to it.
you know what has even nicer ring?

SUBMACHINE: INFINITE

<puts on sunglasses>

Re: The more I think of it...

Posted: 16 Jun 2014 19:18
by MateuszSkutnik
also: hear me out:

you know how in subnet there are small loops - rooms that don't look the same, but are looping?

there is even a random loop where you don;t know what room will come next.

I was thinking on expanding on that idea.

different locations, ALL LOOPING.

Re: The more I think of it...

Posted: 16 Jun 2014 19:20
by Vortex
MateuszSkutnik wrote:No, I'm not joking about the loop 2, but I was naturally kidding about the title. loop harder?.. come on. :D

but, submachine: infinite loop has a nice ring to it.
you know what has even nicer ring?

SUBMACHINE: INFINITE

<puts on sunglasses>
I like that title even more. Simple and powerful :D
MateuszSkutnik wrote:also: hear me out:

you know how in subnet there are small loops - rooms that don't look the same, but are looping?

there is even a random loop where you don;t know what room will come next.

I was thinking on expanding on that idea.

different locations, ALL LOOPING.
wow :o that must be hard to code, right?

Re: The more I think of it...

Posted: 16 Jun 2014 19:23
by MateuszSkutnik
well I've done it in the subnet, so how hard can it be. :D

Re: The more I think of it...

Posted: 16 Jun 2014 19:38
by gil2455526
HEY! I believe I have suggested a Loop version of the Submachine Universe with always new puzzles to solve!

Re: The more I think of it...

Posted: 16 Jun 2014 19:39
by Anteroinen
I loooove this idea, I would pay good money for that.

Re: The more I think of it...

Posted: 16 Jun 2014 19:39
by Vortex
me too :D

Re: The more I think of it...

Posted: 16 Jun 2014 19:42
by ShadowNiL
MateuszSkutnik wrote:well I've done it in the subnet, so how hard can it be. :D
so how hard can it be.
so how hard can it be.
so how hard can it be.
so how hard can it be.
so how hard can it be.
so how hard can it be.
SO HOW HARD CAN IT BE.
Image

Re: The more I think of it...

Posted: 17 Jun 2014 07:12
by Boingo
O_O
This is interesting.
But after Sub 10, you say?
Guess it'll be another year or two before we see the face of it :P

How did this idea come to you?