Yeah, a few years ago the micropayment system wasn't so popular, but the rise of smartphones is helping people lose the fear.oThe whole business model we were operating on until recently was created in around 2004 - 2005.
in internet years - that's like centuries ago.
That was not only entirely different world concerning the web, that was even before mobile market. before iphones, itunes, touch screens, android etc.
Everything is changed now. Everything. those old ways are gone.
Speaking of which, what are your thoughts on the possibility of porting Submachine to the smartphone market? I know your experience with the iPhone didn't go to well, but that was years ago and times have changed. Also, the size of the gmae is now an advantage for phones's screens, and about popularity, games like 100 doors are pretty popular here
EDIT: Simple games like Sub1 have the possibility of going viral quickly, and then more people will discover the Submachine series and grow interest in it. You can put Sub1 for free, and when you end it add a Sub2 ad ("~90 more rooms, more detailed graphics, outstanding ambients, great gameplay, mysterious story, very good critics, only for $2!"). At the least, you'd make Submachine much more popular.
Hmm... you could add the soundtrack, just as in Submachine, and... a gallery of art or something like that, which includes some of the things you have shown in FB/Youtube and some more. I think I would like that.oh - btw - what would you suggest as extra content in dmt that I could offer for paying customers?
EDIT:
From the iPhone extended version, maybe. I think there were 4 new rooms. Though you can't lose what you didn't buy XDMateuszSkutnik wrote:what do you mean you lost rooms in sub1?ENIHCAMBUS wrote:I already lost 4 basements rooms for Sub1 and I didn't seen that unfair. Those rooms are stored now in the wiki or Youtube
EDIT2:
The only idea I have is to say something like,So - in this situation - when the entire game is available for free on the internet - how can I sell the HD version? How can I bump those sales a bit?
Any ideas? Ideas that would not hurt the free-players? Anyone? I'm listening.
"if you buy Sub9 HD, that money will be spent in making Sub10 twice as big, and if I get enough, a spin-off like Sub32".
That is, making users feel that they are contributing with their money. There's already the phrase in the buying website, but saying it explicitly will make more people want it. You know, kinda like the Kickstarter "achievements"