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 Submachine Universe 
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karma portal traveller
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Joined: 26 May 2014 11:20
Posts: 5782
c:

Don't know what kept you, but we're glad you're finally trying it out.


06 Sep 2019 03:25
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Joined: 11 Dec 2012 20:23
Posts: 15703
*connection established*

UPDATE 1

30 locations explored

Notes:
Quote:
000 - Lab dorm. square on wall, three switches on wall, stone box from Royal storage Facility. "lab facility # 32_m" on computer screen

000 -> 051 - Uroboros cave. place for plug thing

051 -> 523 - Spikes room. machine with three pressure screens and two cut wires. three spikes on top.

523 -> 277 - Radio locator. rusty antenna

051 -> 917 - random loop. wisdom gem can't be taken from location

917 -> 011 - Four rooms and narrow hall

011 -> 128 - Edge interior

128->128k1 - Rabbit hole. "loc.af.spec"? "ten thousand"

128 -> 987 - Broken clock. THIS - QI

011 -> 317 - Movers dock.

317 -> 806 -Edge exterior. weight machine, bottom square xx6

806 -> 806k1 - Gold and resin.

806k1 -> 806k2 - Broken Edge. fixed propeller

317 -> 461 - Lighthouse sewers. bottom square 9xx

461 -> 461k1 - Telescopes and computer with message.

000 -> 076 - Picture of road. tile to break?

076 -> 304 - Lighthouse basement. FI = 342

076 -> 875 - Prison.

875 -> 232 - Kent Falls monitor.

232 -> 232k1 - Core's tree section. tree symbol

232 -> 550 - Lighthouse' arcade machine section.

550 -> 672 - Edge'scliff. top circle xx7, rusty antenna 2, weight machine 2

672 -> 555 -

232 -> 731 - safe onwall? place for coin? place for plug thing

875 -> 580 - THIS + TI

580 -> 411 - "query"

411 -> 411k1 -

441k1 -> 888 -

411 -> 553 - top circle 8xx

553 -> 992 - KI = DI - GI

000 -> 541

000 -> 551

000 -> 628

000 -> 642



987 - QI
580 + TI
KI = DI - GI

FI = 342

bottom square 9x6
bottom circle xx8
top circle 8x7


keeping exploration without any rush

*connection lost*

_________________
Submachine: OST
60%


10 Sep 2019 21:59
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Joined: 11 Dec 2012 20:23
Posts: 15703
*connection established*

UPDATE 2

90 locations explored

Notes:
Quote:
000 - Lab dorm. square on wall, three switches on wall, stone box from Royal storage Facility. "lab facility # 32_m" on computer screen

000 -> 051 - Uroboros cave. place for plug thing

051 -> 523 - Spikes room. machine with three pressure screens and two cut wires.

523 -> 523k1 - . Rusty antennas and coils room.

523k1 -> 523k2 - Shardy cliff. Place for oval object.

523 -> 523k3 - Musician room. Possible place for something.

523k3 -> 523k4 - Secondary security gate control area.

523 -> 277 - Radio locator. rusty antenna 1

051 -> 917 - random round loop. wisdom gem can't be taken from location

917 -> 011 - Four rooms and narrow hall

011 -> 128 - Edge interior

128->128k1 - Rabbit hole. "ten thousand"

128 -> 987 - Broken clock. THIS - QI

011 -> 317 - Movers dock.

317 -> 806 -Edge exterior. weight machine, bottom square xx6

806 -> 806k1 - Gold and resin.

806k1 -> 806k2 - Broken Edge.

317 -> 461 - Lighthouse sewers. bottom square 9xx

461 -> 461k1 - Telescopes and computer with message.

000 -> 076 - Picture of road. tile to break?

076 -> 304 - Lighthouse basement. FI = 342

076 -> 875 - Prison.

875 -> 232 - Kent Falls monitor.

232 -> 232k1 - Core's tree section. tree symbol

232 -> 550 - Lighthouse' arcade machine section.

550 -> 672 - System basement. top circle xx7, rusty antenna 2, weight machine 2, "donut thingy"

672 -> 555 - two-rooms Loop.

232 -> 731 - safe onwall? place for coin? place for plug thing. Dark collector?

875 -> 580 - Sub2 ending movie rooom. THIS + TI. Bug with video speed?

580 -> 411 - Escher area.Unreadable text.

411 -> 411k1 - Concrete wall.

441k1 -> 888 - Hypercube area.

411 -> 553 - Root trap room. top circle 8xx

553 -> 992 - Dragon statue room. KI = DI - GI

000 -> 541 - Alternate observation room.

541 -> 218 - Church. Four-secrets mechanism. Nobody found writings on the wall?

218 -> 006 - Dim Loop. "trumph" on wall.

006 -> 404 - Bells room. bells.

404 -> 404k1 - Watchers tower.

404 -> 010 - Wisdom Gems device room. bottom square x6xx

218 -> 666 - Hell.

218 -> 616 - Hell Loop.

541 -> 757 - Edge interior room. Locked edge door.

757 -> 185 - Ballons room. Rusty antenna 3.

000 -> 551 - Lighthouse digouts brick room.

551 -> 462 - Lighthouse digouts. Unreadable text.

462 -> 462k1 - Light bridge among stone shards.

462 -> 104 - Ancient Section.

104 -> 104k1 - 32 chambers area. Locked gates and passage.

104 -> 104k2 - Lamp photos room.

104 -> 800 - Ship. wx =23, wy = 688

104 -> 002 - Pit. THIS + WY

551 -> 747 - Corridor.

747 ->728 - Secret location.

728 -> 728k1 - Spikes location top area.

728 -> 552 - Root exterior. THIS - WX

552 -> 552k1 - Edge room with portal.

552k1 -> 552p1 - Plant room.

552A -> 950 - one-digit portal room. Rusty antenna 4. SEMOTUS bell.

552 -> 552k2 - Hot Sewers area.

747 -> 452 - Ancient Statue area

452 -> 452k1 - Shiva statue area

452k1 -> 452k2 - Figures area. Some device with three lights opened something №1. Something is locked???

452 -> 770 - Tomb trap

770 -> 043 - Tomb trap second area

043 -> 043k1 - 32 chambers second area

000 -> 628 - Dharma wheel rom. bottom circle x7x

628 -> 628l1 - Big dharma wheel room. Place for karmic water?

628 -> 399 - Stalact(gm)ites area. sawing machines monitor: x3x

399 -> 399k1 - Gold barrier room. Place for round thing and locked sage?

628l1 -> 245 - Chairs loop. Rusty antenna 5

399 -> 712 - Radio room.

712 -> 258 - Wall writings room. sawing machines monitor: xx8

258 -> 258k1 - Tubes and grates room.

258 -> 947 - Violet Basement.

947 -> 777- Barracs. RI = 352

947 -> 923 - Asylum loop. bottom circle 3xx

000 -> 642 - Mechanism.

642 -> 100 - Ship alternate area. THIS + FI

100-> 100k1 - Karmic vessel room. Some device with three lights opened something №2.

FI = 342
TI = 322
RI = 352

wx =23
wy = 688

987 - QI
580 + TI = 902
KI = DI - GI
002 + WY = 690
100 + FI = 442

bottom square 966
bottom circle 378
top circle 8x7
right rectangle 5xx
sawing machines monitor: x38


I have a feeling I'm on 2/3 of way...

*connection lost*

_________________
Submachine: OST
60%


17 Sep 2019 23:49
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karma portal traveller
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Joined: 26 May 2014 11:20
Posts: 5782
Probably shouldn't say this and potentially validate you waiting years to play this for no reason, but it is nice to see someone go through the exploration process here and revive the environment of wonder and figuring things out that comes along with a new Sub release. Miss the feeling a little bit.


18 Sep 2019 01:39
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Joined: 11 Dec 2012 20:23
Posts: 15703
Yeah, miss that. Unfortunately, after release of Sub 10, I hasn't the same feelings I had during my true period of subaddiction, so playing SNEE now gives me feeling like I'm Murtaugh who already spent 32 routine years exploring Subnet and nothing surprises me anymore.

btw, there's a reason - called Submachine: OST game. I needed all submachine soundtracks, so it made me to play SNEE HD at last. :mrgreen:

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Submachine: OST
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18 Sep 2019 14:07
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subnet traveller
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Joined: 11 Aug 2016 13:20
Posts: 1718
Location: I feel like I have a lot of stuff to make up for...
So blessed to have finally found the name of my favorite track in SU, the one in JUL also known as the contrast room which is BMGPM - Heaven's Gate. You can play it here: https://www.flippermusic.it/album/12638 ... ore-vol-7/

Image


01 Mar 2020 20:41
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Joined: 11 Dec 2012 20:23
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noice!

You searched for that, or discovered accidentally?

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Submachine: OST
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02 Mar 2020 13:20
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subnet traveller
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Joined: 11 Aug 2016 13:20
Posts: 1718
Location: I feel like I have a lot of stuff to make up for...
There's this guy on youtube who uploaded the entire SU soundtrack illegally on youtube and they ''copystriked'' the video and it showed the name. Odd considering it is only there and not on Itunes, Spotify or Google play. Chances are these records have more SU tracks on them but I prefer to listen to Teleman's stuff first :P


02 Mar 2020 13:22
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karma portal traveller
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Joined: 26 May 2014 11:20
Posts: 5782
I imagine YT's hyper-sensitive algorithm could be used to ID a bunch of music fairly accurately, effectively making it a more cumbersome version of Shazam. If one was willing to risk their channel being suspended because of it, that is.

Another downside being that, in SU's case, sometimes it's hard to tell if the claimant is the actual original composer of the sample. I just looked and saw that someone else besides Yombai (who is legit ofc) claimed my mix of the SU OST. They claimed the ambient for 513, but the person who claimed it looks to be someone who makes music for Silent Hill fan albums, and they didn't do much besides take the track and slap a siren on top of it. So it looks to be a case of someone who took what we're assuming is the original non-copyright sample that Mateusz used, remixing it, copyrighting it, and then YT recognizes the original sample as copyright-claimable. It's a mess lol


02 Mar 2020 14:52
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subnet traveller
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Joined: 11 Aug 2016 13:20
Posts: 1718
Location: I feel like I have a lot of stuff to make up for...
Another track, well in half. The Ladder Release Chamber track. Someone on the internet is being very enlightened about stuff and has the track on the background. My lead died there, https://www.youtube.com/watch?v=ft1Jsp6xQ6E


12 Mar 2020 22:19
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