Submachine 10: the Exit
Re: Submachine 10: the Exit
It would be quite a coincidence if it were two suns, they both would have to be eclipsed at the same time.
(Hi btw, long time no see )
(Hi btw, long time no see )
- Sublevel 113
- layer restorer
- Posts: 16579
- Joined: 11 Dec 2012 20:23
Re: Submachine 10: the Exit
Culo!
Well, I think two suns are just another phony. We once left submachine and saw sun and water... :3
Re: Submachine 10: the Exit
You didn't play through to the end then if you think that.
Or listen to Mat.
Btw, I can't be the only one that noticed 731 552 happen to be two coordinates.
Or listen to Mat.
Btw, I can't be the only one that noticed 731 552 happen to be two coordinates.
Re: Submachine 10: the Exit
I did XD I know all the location coords by heart. In fact it has helped me to remember certain phone numbers sometimesApocrypha wrote:Btw, I can't be the only one that noticed 731 552 happen to be two coordinates.
Re: Submachine 10: the Exit
Happy 2nd birthday!
Re: Submachine 10: the Exit
False. When we left the basement, we were still within the Subnet. This is shown when we revisit this location in Submachine 10 by going through the karma portal back at the fake arcade cabinet.Sublevel 107 wrote:We once left submachine and saw sun and water... :3
BACK TO THEORIES
Re: Submachine 10: the Exit
...
1) that post is from over 3 months ago
2) I think you totally missed the context in why Sublevel said that in the first place. If you go back and read the rest of the post instead of seeing a sentence and automatically saying "DATS NOT TR00" then you'll realize you didn't have to say anything lol
3) If I hadn't posted here just before would you have even bothered to look?
1) that post is from over 3 months ago
2) I think you totally missed the context in why Sublevel said that in the first place. If you go back and read the rest of the post instead of seeing a sentence and automatically saying "DATS NOT TR00" then you'll realize you didn't have to say anything lol
3) If I hadn't posted here just before would you have even bothered to look?
- Sublevel 113
- layer restorer
- Posts: 16579
- Joined: 11 Dec 2012 20:23
Re: Submachine 10: the Exit
So long didn't play submachine... so it was huge surprise to me to see added docking ladder lever.
When did Mateusz add it? About year ago or not so long?
When did Mateusz add it? About year ago or not so long?
- Sublevel 113
- layer restorer
- Posts: 16579
- Joined: 11 Dec 2012 20:23
Re: Submachine 10: the Exit
AND I'M STUCK IN NEWFOUND BUG!! REALLY???? :'O
my bones would forever lie in this damn place... In two steps from exit and long-awaited freedom...
bug in Ancient Section (where sub0 remix ambient plays) location, in screen with restored karma portal. After I succesfully entered portal from left side (it can be entered from both sides), took glowing tile and returned back... I can't move to left nor to right. Only thing I can do is die here, because Load Game doesn't fix this.
T-T
my bones would forever lie in this damn place... In two steps from exit and long-awaited freedom...
bug in Ancient Section (where sub0 remix ambient plays) location, in screen with restored karma portal. After I succesfully entered portal from left side (it can be entered from both sides), took glowing tile and returned back... I can't move to left nor to right. Only thing I can do is die here, because Load Game doesn't fix this.
T-T
- MateuszSkutnik
- The Architect
- Posts: 806
- Joined: 20 Nov 2012 18:03
Re: Submachine 10: the Exit
what god forsaken version are you playing?
that was fixed years ago.
that was fixed years ago.