Project Submod

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grokenos82
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Re: Project Submod

Post by grokenos82 »

here are a few posters that will appear in the game
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submachine_poster_radio2_old.png
submachine_poster_radio2_old.png (655.74 KiB) Viewed 1297 times
submachine_poster_radio1_old.png
submachine_poster_radio1_old.png (340.62 KiB) Viewed 1297 times
submachine_poster_table.png
submachine_poster_table.png (416.78 KiB) Viewed 1297 times
Sh*t today does not mean sh*t tomorrow.
Submod Soundcloud here!
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Sublevel 113
layer restorer
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Re: Project Submod

Post by Sublevel 113 »

This is masterpiece! :O
Wanna see this in SNEE! XD

(are these remakes of some real-life or in-game original posters?)
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Augustus
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Re: Project Submod

Post by Augustus »

These are pretty :o
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Prupp
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Re: Project Submod

Post by Prupp »

these are so Fallout, l0ve em
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ENIHCAMBUS
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Re: Project Submod

Post by ENIHCAMBUS »

I'm speechless…
Sublevel 107 wrote:This is masterpiece! :O
Wanna see this in SNEE! XD
Definitely want to see this for an update in the GameMaker version of Subnet.
ENIHCAMBUS: State of the Art Scanning!
🧐
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Augustus
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Re: Project Submod

Post by Augustus »

ENIHCAMBUS wrote:I'm speechless…
Sublevel 107 wrote:This is masterpiece! :O
Wanna see this in SNEE! XD
Definitely want to see this for an update in the GameMaker version of Subnet.
I just would not count on it. But it would be really cool :D
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grokenos82
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Re: Project Submod

Post by grokenos82 »

Been too long since the last update, but for those who care, don't worry, the Submod Project is still alive and well :D

So, here's a quick summary of the game mechanics that work:
-combination locks
-cypher plates and cypher portals
-combination portals
-karma portals (with some added spark effects that may or may not appear in the final product depending on general consensus)
-the radios that allow travel to another layer and back
-notes, photos, the "speaking tubes", etc

also coming up: eye candy!
Attachments
Karma portals (sparky or not sparky? YOU DECIDE!! )
Karma portals (sparky or not sparky? YOU DECIDE!! )
Karma_Portal_with_sparks.jpg (61.57 KiB) Viewed 1296 times
the new combination locks, design may evolve at some point
the new combination locks, design may evolve at some point
Combo_Locks.jpg (43.95 KiB) Viewed 1296 times
Sh*t today does not mean sh*t tomorrow.
Submod Soundcloud here!
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grokenos82
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Re: Project Submod

Post by grokenos82 »

As promised: EYE CANDY
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look, but don't touch. Ok I'm kidding TOUCH IT
look, but don't touch. Ok I'm kidding TOUCH IT
SWITY.jpg (32.97 KiB) Viewed 1295 times
watch your step
watch your step
The Wall.jpg (14.87 KiB) Viewed 1295 times
Sh*t today does not mean sh*t tomorrow.
Submod Soundcloud here!
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grokenos82
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Re: Project Submod

Post by grokenos82 »

eye candy pt2
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a dark layer
a dark layer
cot_2.jpg (127.09 KiB) Viewed 1294 times
and a bright layer
and a bright layer
cot_1.jpg (148.44 KiB) Viewed 1294 times
Sh*t today does not mean sh*t tomorrow.
Submod Soundcloud here!
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grokenos82
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Re: Project Submod

Post by grokenos82 »

eye candy pt3
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courtyard_2.jpg
courtyard_2.jpg (111.22 KiB) Viewed 1293 times
courtyard_1.jpg
courtyard_1.jpg (121.45 KiB) Viewed 1293 times
Sh*t today does not mean sh*t tomorrow.
Submod Soundcloud here!
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