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 Sugessions and Ideas for Covert Front: The Legacy 
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subnet traveller
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Joined: 11 Aug 2016 13:20
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Location: On the edge. Looking down.
Just for fun.
1: A Map with the progress from Munch Bavaria, to Zurich and Lisbon in the style of Warfare Transporter (MS Games)
2: More Ambient's and an MP3 file ingame for it.
3: German imperial flag on station in Covert Front 4.
4: Picking up the screw in Karl von Toten's House
I hope you guys have more stuff to :D


11 Nov 2017 21:29
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subnet traveller
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Joined: 11 Aug 2016 13:20
Posts: 1403
Location: On the edge. Looking down.
Okay, this threat is dead but I was revisiting the new HD games of Covert Front and I got some more fixes and ideas:

Switching leavers, opening all the draws and putting on the water in the Kitches in Covert Front 1
When you click fast enough on the closed door handle, you hear more times the door handle than actualy seeing it move in the animation.
The crack in the wall in the pustares bedroom goes trough the closet.
A jumping amination from the middle part of the stares where you can see the small picture to the ground in front of the Von Toten Painting.
Putting on the Light in the Library.
-
Leaves in the intro Picture in Covert Front 1 not HD
Helium is still in the Webcam
Machine not turned on in the Webcam
Leaves not HD in Webcam
When the elevator opens you hear a walking sound while Kara is still in the same spot.
White text has no glow
The Music on and off is not like the first Covert Front who is updated.
-
The clouds have an error that when you zoom in they have no fade out, this is the fact in the HD game of Covert Front 3.
No Glow with White Text.
The Engines picture with Von Toten has one end a black area.
The machine in Room 13 with Kara's registration number has a graphical error.
The newspaper with Von Toten on it in the library has an different title.
The airfield has also the cloud error.
-
In the intro of Covert Front 4 there is still the cloud error.
No glow with some white letters.
The inventory makes a large part of the screen black, I would like a different system for all the the games that can make the images 100% of the screen. (I prefer the one in Covert Front 1 with leaves.)
In the conversation with the fake generated von Toten, there is a screen when he has a black cheek.
I would like to (when you put the helium in the imagination realizor) to pick that up.
And I would love a nice ESC button page :D

That is all, good luck :D


25 Jan 2018 15:26
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Joined: 20 Nov 2012 18:03
Posts: 1186
Ko9 wrote:
The clouds have an error that when you zoom in they have no fade out, this is the fact in the HD game of Covert Front 3.

This is actually not an error, but a limitation of flash engine. It just turns off filters on sprites it deems to big. :D

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25 Jan 2018 21:26
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subnet traveller
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Joined: 11 Aug 2016 13:20
Posts: 1403
Location: On the edge. Looking down.
MateuszSkutnik wrote:
Ko9 wrote:
The clouds have an error that when you zoom in they have no fade out, this is the fact in the HD game of Covert Front 3.

This is actually not an error, but a limitation of flash engine. It just turns off filters on sprites it deems to big. :D

Oh okay :D I am glad you saw this post :D


26 Jan 2018 05:37
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