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Re: Research Team

Posted: 23 May 2015 14:22
by Sublevel 113
Edge man wrote:NEWS FLASH, MY FRIEND...
http://www.pastelland.com/forum/viewtopic.php?f=7&t=599

I think we should discuss (here or in some other thread), combine our efforts and wishes, and post (at least, main) questions that will please everyone.

What do you think, guys?

Re: Research Team

Posted: 23 May 2015 17:17
by Vortex
Fine for me. Mateusz has said in Facebook that there's no deadline for posting questions, but we should try to do this as fast as we can.

So let's take the current masterlist and filter it through all the remaining games, and give the results to Mateusz, no delays this time. There's no need to do it rushed, but we must keep the activity.

Re: Research Team

Posted: 04 Oct 2015 18:14
by Sublevel 113
My humble attempts to find THE TRUTH continue.

Mati's posts on page 9 are updated.

now I know why only R button shows description in names window :D

and WOW. Mateusz called that place as "basement" in 2006, even before Sub2 OO

*bunny explodes*

Re: Research Team

Posted: 04 Oct 2015 22:13
by Anonymous1
Wish he didn't screw around with his website and disable and remove comments to articles. Bet if they were still there you would find tons of stuff.

Re: Research Team

Posted: 05 Oct 2015 08:41
by Sublevel 113
yeah, I remember that good times...

Re: Research Team

Posted: 05 Oct 2015 08:59
by Anonymous1
Actually, we can use the wayback archive to find comments on articles. Not much is saved, but there are some things.

https://web.archive.org/web/20070703042 ... 1#comments

Comments for Covert Front 1 development circa 2007

Responses from Mateusz under his Murtaugh handle

Re: Research Team

Posted: 06 Oct 2015 16:51
by Sublevel 113
--------------------------------------------
June 2006
--------------------------------------------
Submachine 2 definitely made BOOM inside minds of players... thanks to its hard puzzles!
:D

And creator becomes the hinter...


--------------------------------
Murtaugh's posts
--------------------------------

from Lazylaces
Murtaugh:

umm, damn, people you're soo into pnc games. going through all that late at night - you should rahter have some good night sleep, this could wait till morning.... :D
naaah, I know thats impossible. However - its great to read how you all are getting through all that I created.
Yes that was tricky to hide that coil entry room - but I thought - thats the best place, everyone will just go through this section without even stopping :D. And it worked. Good luck on finding 20 secrets, especially when I'll repair that glitch with a secret coming back to the stage. But I must say that you have to be really crazy to find all of the secrets. good luck however. ;)

and concerning your questions/demands - there wont be any sub2 rextended version, c'mon, this game has 98 rooms, I cant extend that any further :D.
And yes, submachine3 is already under construction. IU think it will be ready late summer or fall.

take care
ms

Comment 243, Wednesday, June 14th 2006 08:11:00 AM
Kyle:

Positive coil! Where is it? C'mon, I'm dying here. This is driving me nuts. The slot it goes into is laughing at me, now.

Comment 244, Wednesday, June 14th 2006 08:14:00 AM

Murtaugh:

and about soundtrack - its a ORIGINAL MUSIC SCORE created especially for this game, go see credits on a splash page and visit thumpmonks.com if you liked the music. ;)

Comment 245, Wednesday, June 14th 2006 08:14:00 AM

Murtaugh:

@ kyle:
positive coil is in the sewers maze, in upper section, you dont have to go down very much, just as 3 rooms or so.

Comment 246, Wednesday, June 14th 2006 08:16:00 AM
Murtaugh:

can someone post a WALKTHROUGH here, I need one for my homepage ;), author will be credited :D

Comment 251, Wednesday, June 14th 2006 08:52:00 AM

Heini:

what is the four digit code? please help!

PLEAAAAAAAAAAAAAAASEEEEEEEEEEEEEEEEEEEEE!!!!!???????????????????????????????
?

Comment 252, Wednesday, June 14th 2006 08:54:00 AM

Misterfishy:

I posted a walkthrough on a different forum, Murtaugh. The latter half is organized pretty poorly, and we're still missing one secret, but it does the job. Here's the link: http://www.nordinho.net/vbull/showpost. ... stcount=73

If you're going to put it on your page, feel free to fix it up as you wish.

and thanks for making an incredible game.

Comment 253, Wednesday, June 14th 2006 09:21:00 AM

Murtaugh:

find the values of "c" and "m", then notice that on the digit box there is an "e" scratched. and the cat's name is einstein.

remembering all that you come to solution:

e = mc2 = m*c*c

and put that number into digit box.

m

Comment 254, Wednesday, June 14th 2006 09:22:00 AM

Murtaugh:

@ Misterfishy
thanks, reading that now.
10-pages topic. o_0

Comment 255, Wednesday, June 14th 2006 09:28:00 AM

Misterfishy:

yea, we work hard. :P took me friggin' rediculous time to make that thing. was tracking where i found the secrets, figured i'd make a walkthrough while i was at it.

so... where's that 20th secret???

Comment 256, Wednesday, June 14th 2006 09:32:00 AM

Murtaugh:

you think Im gonna tell you?
bah

:D


(besides I still dont know which one you found, still reading nordinho thread ;))

Comment 257, Wednesday, June 14th 2006 09:35:00 AM
Magrat:

just to save you all from going to nordinho i copied out the walkthrough just for you

Comment 259, Wednesday, June 14th 2006 09:46:00 AM

MisterFishy:

haha, while it is nice of you to cut and paste my walkthrough here, it may not make total sense, since you couldn't copy the titles of the embedded spoilers, which will cause the organization to be more muddled than it was originally. I'll probably clean it up more after some sleep.

Comment 261, Wednesday, June 14th 2006 10:04:00 AM

Muzzzza:

great great game murtaugh... thanks very much for making it!

Comment 262, Wednesday, June 14th 2006 10:15:00 AM

Murtaugh:

clear that solution and let me know ;)
posted this version on my site for now, its blurry, but this is good, tis game should cause some problems to solve :D

@muzzza
thx.

Comment 263, Wednesday, June 14th 2006 10:34:00 AM
Hikaru_Shindo_2:

So what's the point of the secrets? I collected all of them to no avail. Didn't seem like I got squat...Is there any real point Murtaugh or are they just there for people who want a challange (which I got -_-)? Anyway, great game, well made and really fun. It was hard, but not in the sence to were you feel you can't figure it out like, a lot of other point and click games out there. Also, is there any point to the arcade, or is it there for the whole "I was playing submachine in my dreams" thing?

Comment 264, Wednesday, June 14th 2006 10:38:00 AM

Murtaugh:

secrets are just for fun.
arcade only indicates that you just finished playing part1 ;)
m

Comment 265, Wednesday, June 14th 2006 10:44:00 AM
Murtnug:

ok i still cant get the e=mc2 my m is 846 my c is 2 what do i enter? HELP

Comment 268, Wednesday, June 14th 2006 12:45:00 PM

Murtnug:

ps great game cant wait to finish

Comment 269, Wednesday, June 14th 2006 12:46:00 PM

Murtaugh:

@ Murtnug:

e = m*c*c = 846 * 2 * 2 = ......the code

;)

Comment 270, Wednesday, June 14th 2006 12:48:00 PM
Nigelnotenglish:

First Time Posting -
I remember playing the original, then saw this and flipped out. Great game, great series, can't wait for the next one. But...here's the thing... I got 28 out of 20 secrets!
For those of you who have already found most (if not all), click below, and for Murtaugh, idk if it was just a fluke in my case, or what, but just thought I'd share.

SPOILER: (click box to reveal/hide)
The secret is hidden on the top left of the picture frame with the lighthouse in it. Click it to take, then click to enlarge the picture; rinse and repeat as often as necessary.

Let me know what happens with that.

Comment 278, Wednesday, June 14th 2006 02:06:00 PM

Murtaugh:

dont worry, by tomorrow that picture glitch will be long gone ;D
and we'll see who will be able to find 20 secrets then :D
m

Comment 280, Wednesday, June 14th 2006 02:28:00 PM
Slappy:

no has given a proper explanation of where to find the fork yet, I have 13 secrets (4 are on the strange object in the bedroom). Its only the fork stopping me now. HELP

Comment 306, Wednesday, June 14th 2006 06:30:00 PM

Murtaugh:

thanks everyone for such feedback, this will surely fasten creation of sub3. ;)

I can give you a hint on a machine with rotating sticks.

HINT: (click box to highlight/fade)
you have to pick two buttons only. First one is up to you, but the second one - make sure it rotates the OTHER two sticks. then if you're doing it in pairs, they won't interfere with each other. And suprisingly - in this way it only takes the slower stick to make one full 360 degrees circle, and the puzzle is solved.

Comment 309, Wednesday, June 14th 2006 06:57:00 PM

Murtaugh:

@slappy
the location with a closed sewers entry > ignore the ladder and go right. ;)

Comment 310, Wednesday, June 14th 2006 06:59:00 PM
Murtaugh:

as of now THE PICTURE SECRET GLITCH IS GONE.
lets see now who can find 20 secrets :P
m

Comment 313, Wednesday, June 14th 2006 07:10:00 PM
Boo2:

Murtagh, can u help me with the puzzle in the tunnel? please? and the 2nd key too? pretty please?

Comment 314, Wednesday, June 14th 2006 07:16:00 PM

Murtaugh:
allrite

the 'all out' sewers puzzle.

SPOILER: (click box to reveal/hide)
lets mark all the buttons from top left to down right.
1-2-3-4
5-6-7-8
9-10-11-12
13-14-15-16

press buttons: 2, 8, 9, 15

done


Comment 315, Wednesday, June 14th 2006 07:22:00 PM

Boo2:

Thanks Murtagh but it doesn't work for me. I even went out of the room and back in and tried it.....no go. Do I need to reset the buttons all to blank and if so, how do I do that?

Comment 318, Wednesday, June 14th 2006 07:35:00 PM

Murtaugh:

yes that solution works only if they're all out.
how to reset? no idea. :D

but this game is easy, come on, its been on the net since ages.

all out I mean

m

Comment 319, Wednesday, June 14th 2006 07:42:00 PM
from JayIsGames
mateusz skutnik
June 14, 2006 2:12 PM

hi guys
just letting you know that the painting glitch is gone, now lets see who can find 20 secrets ;D
ms
-------------------------------
conclusion:
now I know about glitches in earliest subgames :D
and Sub3 was already in development at that time!

but still
what's about THE PLOT?..

Re: Research Team

Posted: 06 Oct 2015 18:21
by ENIHCAMBUS
I see people wasn't that conserned about the plot back then. I guess that started with Sub4...

Re: Research Team

Posted: 06 Oct 2015 19:08
by Sublevel 113
that's what I see...

so, what can we say about plot in Sub1-Sub2, if we were in 2006? :D

and after finishing the game... What could mean that strange intro and outro? What are those four symbols for? How can humans bury THE WHOLE lighthouse? And who are those humans? What is behind blood door bricked doorway? How did we get keycard from movie? Where did Mur find wisdom gem? Where is Mur now? And where did we end?

-----
Edit:

purpose of this thread was to look through the whole history of submachine, and then, to combine us, to combine users of forum into one team to solve the mystery of submachine.

but now none of sub theories threads is alive, so... I don't know...

dream stays dream

Re: Research Team

Posted: 10 Oct 2015 19:52
by Sublevel 113
-----------------------------------------------------------
August 2006
-----------------------------------------------------------

Only two months have passed since release of mindblowing Submachine 2, and sir Skutnik releases Submachine 3!!!

excerpt from Mateusz Skutnik's Archived News of the year 2006 (August)
August 3rd 2006, thursday:

Submachine3: the Loop is online and kicking. Continuation of the main submachine storyline, but with a different view at pnc gaming.
Game description by JayIsGames, also is posted on Pastel Stories (MateuszSkutnik.com)
Submachine 3 is a point-and-click game of exploration and puzzle solving created by Mateusz Skutnik and hosted by Arcade Town. As the intro so cleverly notes, there are no items to collect, no diary to keep, no trash bin to check, and no spoon to, er, bend. It’s just you, the machine, and an infinite metallic world to explore one screen at a time.

Each level is structured in similar fashion with puzzles to solve that unlock the main exit button. You’ll usually find a map in the room to your right as the level begins, and it marks the location of clues you’ll need to help you figure out how to unlock the exit. A coordinate system helps to navigate the massive world, and without it you could literally move from room to room until you passed out from exhaustion. The coordinates actually play a big part in solving the game’s riddles, so if you’re stuck, just look at the room number.

Puzzles range from simple to moderately complex, but none of them are utterly impossible. That wouldn’t make for much of a game, would it? Nothing is ever spelled out for you, so you’ll need to rely on your own powers of observation to progress. The vast, empty world free from hand-holding and lengthy tutorials reminds me somewhat of Myst, as do the machinery-related puzzles and slide show presentation. Although the visuals are extremely simple, they certainly are effective and let you focus on solving the puzzles and progressing further into the game.

The game uses passwords to save your progress, so check the top of the screen as you begin each level for the code. Also, keep a piece of paper handy to jot down notes or draw maps. Submachine 3 almost requires note taking.
Game description by Lazylaces
After the submachine2 adventure in the lighthouse you broke the time and space barrier using the portal at the end of the game. I hope you knew that this portal was broken and as you took your chance with with you knew that this could lead literally anywhere and anytime. Well, the journey wasn't quite succesfull. You end up in a timeless loop. If there is a way out, I hope you will find it.

Good luck,
mur
Game description by Newgrounds
BE WARNED - for this game is completely different than "submachine2: the Lighthouse" seen here lately. This time there is no inventory, no items to collect, only the mean machine and its puzzles. Try to escape from the endless, timeless loop of rooms, if you can do that then you'll be one step closer to the Lab, which will be submachine4 main playground. And it will be more similar to submachine2, because the Loop is much of one-time experiment. Anyway - enjoy.
ms
Play it now, guys! :D
http://www.doodoo.ru/modules/FlashGames ... chine3.swf

----------------
And right after that, sir Mateusz wasn't going to stop! He was already preparing new surprise...