subnet bugs and errors [prior january 2013 update ]

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MateuszSkutnik
The Architect
Posts: 806
Joined: 20 Nov 2012 18:03

Re: subnet bugs and errors [temporary thread]

Post by MateuszSkutnik »

it's fixed.
not yet online.
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Vortex
Murtaugh's hunter
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Joined: 03 Dec 2012 17:11
Location: Spain

Re: subnet bugs and errors [temporary thread]

Post by Vortex »

it'll be online soon, right? this seems like you're giving the final touches to the thing :P
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MateuszSkutnik
The Architect
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Joined: 20 Nov 2012 18:03

Re: subnet bugs and errors [temporary thread]

Post by MateuszSkutnik »

could be. waiting for some more errors.
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Sublevel 113
layer restorer
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Joined: 11 Dec 2012 20:23

Re: subnet bugs and errors [temporary thread]

Post by Sublevel 113 »

you want more errors?
well... In the name of Submachine!
*enters into Subnet again*

P.S. Maybe does someone help me? Or bunny will die of dehydration.

Edit:
2)Did you remove sky in 552 specially? Or it is a bug?
I think the blue colored sky in sub 5 was a result of those lamps along the walkway. In Sub 5 they are turned on, while in subnet they are turned off.
that.
well, but why in 103 lamps are turned on, but sky is still black? ;)

Edit 2: I forgot to ask: why 747 in Sub5 version has two screens to the left of portal, but SNEE version has only one screen?

Edit 3:
What about this?

Image

Edit 4: Lol, with Subnet I am becoming paranoid, like lab workers...
That red area in HPL location (screen with karma portal) is graphic error?

Edit 5: More graphics. 462 location.

Image

Edit 6: Yeah, I'm really paranoid... but with good eyes, lol.

Image

Edit 7: BTW, I noticed interesting detail: all lighthouse walls changes to dark-rusty color. But if you even changed 550 red color to dark-rusty, why 461 still has original red color?
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MateuszSkutnik
The Architect
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Joined: 20 Nov 2012 18:03

Re: subnet bugs and errors [temporary thread]

Post by MateuszSkutnik »

SUBMACHINE NETWORK EXPLORATION PROJECT
version 3.0
//
//--online--
//
warning:
you probably need to clear cache, browser history, and local storage in flash before playing, since old version will surely not work with the new one causing strange behaviour of the whole build.
//
disclaimer:
if you're blind jumping - you're doing it wrong. Do not post any locations found this way. Keep them to yourself. Once you have a location found by a clue - you can post it here with a spoiler warning.
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Bloodhit
subnet technician
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Joined: 05 Dec 2012 07:12

Re: subnet bugs and errors [temporary thread]

Post by Bloodhit »

New sounds and aniamtions! Looks great!
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Vortex
Murtaugh's hunter
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Location: Spain

Re: subnet bugs and errors [temporary thread]

Post by Vortex »

I don't know why but I think Sublevel might not like so many changes XD.
As for me, I love blue and I love the new portal <3
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bender
wisdom crystal finder
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Re: subnet bugs and errors [temporary thread]

Post by bender »

Numbers at portal sometimes move and if you remove the wisdom gems at searchlight room portal becomes inactive.(unlees you made it on purpose)
Bender sucks
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Vortex
Murtaugh's hunter
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Joined: 03 Dec 2012 17:11
Location: Spain

Re: subnet bugs and errors [temporary thread]

Post by Vortex »

Yeah, noticed that too. Also, the sec*** item in 001 is on purpose or you forgot to remove it? I hope it's the former :D
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Sublevel 113
layer restorer
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Joined: 11 Dec 2012 20:23

Re: subnet bugs and errors [temporary thread]

Post by Sublevel 113 »

I don't know why but I think Sublevel might not like so many changes
I f**ing love these changes. But I also want to see previous SNEE versions... *sigh* :'(
I will make bug/changes report tomorrow.
Submachine rules!
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