View unanswered posts | View active topics It is currently 19 Jul 2019 19:53



Reply to topic  [ 725 posts ]  Go to page Previous  1 ... 69, 70, 71, 72, 73
 Submachine 10: the Exit 
Author Message
subnet traveller
User avatar

Joined: 11 Aug 2016 13:20
Posts: 1599
Location: I feel like I have a lot of stuff to make up for...
¯\_(ツ)_/¯


14 Dec 2018 19:39
Profile
subnet traveller
User avatar

Joined: 11 Aug 2016 13:20
Posts: 1599
Location: I feel like I have a lot of stuff to make up for...
Question: Do you guys think the damage in the revisited areas are caused by time and space of the submachine universe or by the instability of the submachine universe?


08 May 2019 15:46
Profile
explodes
User avatar

Joined: 11 Dec 2012 20:23
Posts: 15529
I think any damage is caused both by time and dimension collapse.
Without any humans, karma influences, or subnet chaotic growth, submachine, like any normal organism is affected by time.
There also was a hint that we travelled not too early but far into the future. So when we visit old familiar areas, there's a lot of differences caused by both time and disturbence in structure of submachine.

_________________
Where is Submachine 11?


08 May 2019 16:55
Profile
subnet traveller
User avatar

Joined: 11 Aug 2016 13:20
Posts: 1599
Location: I feel like I have a lot of stuff to make up for...
So what does that say about the time the player spend in the Submachine universe if so?


09 May 2019 12:01
Profile
karma portal traveller
User avatar

Joined: 26 May 2014 11:20
Posts: 5681
ENIHCAMBUS wrote:
Sundex wrote:
Mateusz Skutnik in 2016 wrote:
To be honest - I'm not sure. But I know both these are wrong. Those locations are not arrange by their layer number. They're arranged by previous games they respond to.
Layering would be bit more chaotic. like, 4, 1, 7, 3.... etc etc.


Can we all agree that every Sub 10 locations does not have to be on its separate layer?


Maybe, its also posible that the binary portal only transports between sublayers rather than main layers of reality.


Is Sundex talking about every location in Sub10, or is this a differentiation just between sets of locations by button press (IOO, OII, etc.)?

If it's the latter and sublayers aren't a factor, then all of the button presses have to be distinct layers for the simple fact that you can change between any of them at any time and a physical change will always happen. If sublayers ARE a factor, it's hard to say because the concept of sub-layers is so nebulous and non-fleshed out, so who's to say what is where.

If it's the former, then this comes down to determining whether or not (blue) karma portals can transfer the player through layer-space as well as physical space to a different layer (or sublayer). I'm not recalling definitive proof that this question has been answered yet, though I really want it to be. (And have it be the case that we can just say blue = single layer, green = multilayer if we haven't shown already).

I don't think we should entertain the idea of sublayers until we have more information as to know what to do with them, plus Mat in his response referred to whole numbers as examples, so no indication that sublayers are relevant to that question.


09 Jun 2019 01:03
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 725 posts ]  Go to page Previous  1 ... 69, 70, 71, 72, 73

Who is online

Users browsing this forum: No registered users and 5 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software for PTF.