Page 70 of 75

Re: Submachine 10: the Exit

Posted: 22 Dec 2017 16:18
by Jatsko
Lol, you expect Sublevel to play the most recent versions of your games.

Now THAT'S funny.

Re: Submachine 10: the Exit

Posted: 22 Dec 2017 16:50
by Sublevel 113
MateuszSkutnik wrote:what god forsaken version are you playing?
that was fixed years ago.
Pastel St...
:?
Mateuszskutnik.com
:mrgreen:

funny

Jatsko epic fails
x32 funny

Re: Submachine 10: the Exit

Posted: 22 Dec 2017 16:54
by Jatsko
..?

Re: Submachine 10: the Exit

Posted: 23 Dec 2017 10:15
by Sublevel 113
anyway, I want to see how Ladder lever works, and what would happen if it is absent. :D
*plays new and old version*

Bump:
My question still awaits for answer:
When did Mateusz add ladder lever? Long time ago or not?

Re: Submachine 10: the Exit

Posted: 25 Dec 2017 10:32
by Sublevel 113
backup route failed. for first time. that's surprise...

bump

------

Edit:
hmm, found another "bug"... hmm, need to reproduce it again.

Edit 2:

Now here something different and interesting.

I searched through Russian sites with Submachine 10, reading unique descriptiojns to this game...
And found THIS:
Submachine 10: The Exit HD game locks protagonist in alternate dimension, where specially constructed location, build by mysterious dark organization, doesn’t allow him to escape outside.
There are many puzzles there, and all of them are made for researching human abilities, so our hero will have to solve many logical puzzles. However, our hero has to suffer from the fact that there is no help from any other people, social instincts still prevail over the protagonist's consciousness, he is very tired of being trapped in closed space.
Fate chose this man to become experimental subject, who is constantly tested, and who is affected by all possible exposure methods. And only his brain and mind abilities will allow him to escape from this giant research laboratory.
Kidnapping civilians for the purpose of making experiments on them – it is a crime. And if law enforcement agencies never learn the truth, men who organized all this will remain at large, not being punished, and they will continue these tests. And since only a few people are able to defeat the intellect of artificial intelligence that controls this place, our protagonist is stuck here for a long time.
But gathering his thoughts, protagonist threw away useless emotional feelings and remained only cold logic. Our hero has to constantly move, he will have to solve problems much faster than usual. His concentrated mind always tries to defeat the puzzle, but current twisted conditions forces him to think abstractly and unordinary.
(translated)


Isn't it masterpiece? :mrgreen:
Sadly it is not truth at all. But man who wrote this takes 320 Pastel Points from me. XD

I swear, it was not me who wrote this :?

Edit 3: And it wasn't bug.

Re: Submachine 10: the Exit

Posted: 26 Apr 2018 06:02
by Augustus
I am as you guys know, translating all English Sub-pages to Dutch. And I wondered what would have been a better ending, meeting Mur, Liz and Einstein as we did, or meeting them after Murtaugh passed away in the time Elizabeth was telling everyone that would want to hear her knowledge about karma. I wonder. Would it have been more of an impact to hear that Murtaugh learned, undid his karmic damage, but is dead. I know there is time travel in de series... I don't know.

Re: Submachine 10: the Exit

Posted: 28 Jun 2018 21:53
by Sublevel 113
Recently I watched dream where I FINALLY THANKS SUBGOD KICKED DAMN S.H.I.V.A. and it died... :?
Consecuences were... discusting.

I am wonder, what would happen if we kill submachine's brain? The rest of the body would be dead too and "decompose" in the future? :?

Bump: Anybody thought that 2 random loops from 100 location CAN READ your mind???????????????????????
Did you notice you NEVER gets room you need at needed time in first 8-32 cycles?????
It happens again and again!!!! Since the very first gameplay!!!
DID YOU NOTICE?????
Did you notice I'm losing my mind?..

Re: Submachine 10: the Exit

Posted: 28 Jun 2018 22:47
by Prupp
o-o

Re: Submachine 10: the Exit

Posted: 30 Jun 2018 09:32
by Sublevel 113
anyway: can somebody explain, what does mean "build v2.1 [speedrun] February 2018" in main menu?
If it's version 2.1 of the game after fixing bugs, adding ladder lever, etc - why there's "speedrun" in it?

Re: Submachine 10: the Exit

Posted: 01 Jul 2018 18:44
by ENIHCAMBUS
Other Submachine games have that too, I have no idea.