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Re: Submachine 10: the Exit

Posted: 13 Sep 2017 07:11
by Vortex
It would be quite a coincidence if it were two suns, they both would have to be eclipsed at the same time.

(Hi btw, long time no see :D )

Re: Submachine 10: the Exit

Posted: 13 Sep 2017 08:23
by Sublevel 113
RuloCore wrote:
Vortex wrote:
Toskin wrote:Edit: When exactly we left Earth ?
I noticed the two moons/suns too. Perhaps we never were in Earth, perhaps that is the real world in Submachine.
We never left Earth

Image
Culo! :D

Well, I think two suns are just another phony. We once left submachine and saw sun and water... :3

Re: Submachine 10: the Exit

Posted: 14 Sep 2017 01:24
by Jatsko
You didn't play through to the end then if you think that.

Or listen to Mat.


Btw, I can't be the only one that noticed 731 552 happen to be two coordinates.

Re: Submachine 10: the Exit

Posted: 14 Sep 2017 07:14
by Vortex
Apocrypha wrote:Btw, I can't be the only one that noticed 731 552 happen to be two coordinates.
I did XD I know all the location coords by heart. In fact it has helped me to remember certain phone numbers sometimes :P

Re: Submachine 10: the Exit

Posted: 21 Dec 2017 14:01
by Jatsko
Happy 2nd birthday!

Re: Submachine 10: the Exit

Posted: 21 Dec 2017 14:08
by Sundex
Sublevel 107 wrote:We once left submachine and saw sun and water... :3
False. When we left the basement, we were still within the Subnet. This is shown when we revisit this location in Submachine 10 by going through the karma portal back at the fake arcade cabinet.

Re: Submachine 10: the Exit

Posted: 21 Dec 2017 14:13
by Jatsko
...

1) that post is from over 3 months ago

2) I think you totally missed the context in why Sublevel said that in the first place. If you go back and read the rest of the post instead of seeing a sentence and automatically saying "DATS NOT TR00" then you'll realize you didn't have to say anything lol

3) If I hadn't posted here just before would you have even bothered to look?

Re: Submachine 10: the Exit

Posted: 22 Dec 2017 14:22
by Sublevel 113
So long didn't play submachine... so it was huge surprise to me to see added docking ladder lever. :D
When did Mateusz add it? About year ago or not so long?

Re: Submachine 10: the Exit

Posted: 22 Dec 2017 15:35
by Sublevel 113
AND I'M STUCK IN NEWFOUND BUG!! REALLY???? :'O

my bones would forever lie in this damn place... In two steps from exit and long-awaited freedom...




bug in Ancient Section (where sub0 remix ambient plays) location, in screen with restored karma portal. After I succesfully entered portal from left side (it can be entered from both sides), took glowing tile and returned back... I can't move to left nor to right. Only thing I can do is die here, because Load Game doesn't fix this.
T-T

Re: Submachine 10: the Exit

Posted: 22 Dec 2017 16:16
by MateuszSkutnik
what god forsaken version are you playing?
that was fixed years ago.