Submachine 10: the Exit

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Sublevel 113
layer restorer
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Re: Submachine 10: the Exit

Post by Sublevel 113 »

won't shush. It's free place. :P

Sub10 feed my hunger. But now its length and difficulty isn't enough. :twisted:

what do you think about Player's powers?
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Jatsko
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Re: Submachine 10: the Exit

Post by Jatsko »

The most practical answer would be that over time the screws got loose.
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Sublevel 113
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Re: Submachine 10: the Exit

Post by Sublevel 113 »

oh, ok... I understood.

He just did it without any crowbar or something. Grates and screws just started shaking, and opened... *shrugs*
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Jatsko
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Re: Submachine 10: the Exit

Post by Jatsko »

Or, the screws were loose enough that the Player could literally grab the grates and pull them off the walls.

Remember, at this point parts of the Cliff wall are already disintegrating or otherwise weak enough to be pulled off, as demonstrated by accessing the S3C area.
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Sublevel 113
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Re: Submachine 10: the Exit

Post by Sublevel 113 »

Jatsko wrote:as demonstrated by accessing the S3C area.
but there was special handle? And but supposed to be opened by human/subbot, not?

btw, I have just realized... Subnet doesn't have any crowbar!!! :O
only stupid weak doors that are opened by stupid keys...
My inner Ener is not amused.
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Jatsko
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Re: Submachine 10: the Exit

Post by Jatsko »

Yes but in order to access the handle spot parts of the stone cliff had to be removed; that was what I was getting at.
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Empoeria
the Architect's apprentice
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Re: Submachine 10: the Exit

Post by Empoeria »

btw, did anyone ever notice this? :lol:

Image
Image
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Augustus
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Re: Submachine 10: the Exit

Post by Augustus »

Nope :D
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Vortex
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Re: Submachine 10: the Exit

Post by Vortex »

That was... supposedly fixed, not? Or am I wrong? I remember Mateusz saying it was fixed.
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Empoeria
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Re: Submachine 10: the Exit

Post by Empoeria »

was it? I bought the HD version when it first came out and have only played it twice since ... so I concede it's like living in the 1500's in Submachine standards :lol:
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