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 [M-A-T] Subnet location for contacting the Architect 
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Joined: 20 Nov 2012 18:03
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I think I FINALLY fixed 917 location. The round / random one.
Finally, thanks to the game maker and a shift in coding philosophy I had to do.
I went back to flash and implemented stuff I learned in GM.
Now it seems to be working flawlessly.

Phew.

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12 Dec 2017 00:18
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subnet technician
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Joined: 22 Sep 2017 02:33
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What was wrong with it? Was it too random... too round... too... something?

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Project_M
See where he took me:
viewtopic.php?f=9&t=812


12 Dec 2017 00:34
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if you click very fast through rooms, one of doors becomes unresponsive after a few tries.
fixed in the new expansion (release: dec 20th).

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12 Dec 2017 00:39
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karma portal traveller
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Joined: 04 Feb 2013 22:17
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Location: Pastel Lands.
I always wondered what the heck causes that bug. But hey, it's finally fixed, congrats Mateusz!

(Also, if I recall correctly, location 917 was the one that had the most bugs through the game history)

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ENIHCAMBUS: State of the Art Scanning!


12 Dec 2017 02:13
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ENIHCAMBUS wrote:
I always wondered what the heck causes that bug.

Poor coding.
But now, with +10 years of coding under my belt I can haz fixez it finally.

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12 Dec 2017 11:21
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subnet traveller
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Joined: 11 Aug 2016 13:20
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Location: On the edge. Looking down.
https://www.youtube.com/watch?v=iRBpLZTFGFQ


12 Dec 2017 12:09
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that's exactly how my last few days looked like. :D

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12 Dec 2017 14:55
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subnet technician
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Joined: 04 Jan 2013 14:25
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gahahh oh Alex <3

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12 Dec 2017 17:46
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New Submachine Universe Update!
http://bit.ly/sub_universe
I STRONGLY suggest starting a new game, since there are extensive changes to animations all over the place, which might mess up your previous save (some doors can be half-opened and inaccesible).
Have fun!

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20 Dec 2017 14:10
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Murtaugh's hunter
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Joined: 03 Dec 2012 17:11
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YES! :D


20 Dec 2017 14:15
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