Re: Submachine Universe
Posted: 06 Sep 2019 03:25
c:
Don't know what kept you, but we're glad you're finally trying it out.
Don't know what kept you, but we're glad you're finally trying it out.
A dedicated forum founded by Mateusz Skutnik, creator of world famous Submachine and several acclaimed point-and-click flash games.
https://www.pastelland.net/forum/
keeping exploration without any rush000 - Lab dorm. square on wall, three switches on wall, stone box from Royal storage Facility. "lab facility # 32_m" on computer screen
000 -> 051 - Uroboros cave. place for plug thing
051 -> 523 - Spikes room. machine with three pressure screens and two cut wires. three spikes on top.
523 -> 277 - Radio locator. rusty antenna
051 -> 917 - random loop. wisdom gem can't be taken from location
917 -> 011 - Four rooms and narrow hall
011 -> 128 - Edge interior
128->128k1 - Rabbit hole. "loc.af.spec"? "ten thousand"
128 -> 987 - Broken clock. THIS - QI
011 -> 317 - Movers dock.
317 -> 806 -Edge exterior. weight machine 1, bottom square xx6
806 -> 806k1 - Gold and resin.
806k1 -> 806k2 - Broken Edge. fixed propeller
317 -> 461 - Lighthouse sewers. bottom square 9xx bottom circle xx8
461 -> 461k1 - Telescopes and computer with message.
000 -> 076 - Picture of road. Root portal 1. Tile to break?
076 -> 304 - Lighthouse basement. FI = 342
076 -> 875 - Prison.
875 -> 232 - Kent Falls monitor.
232 -> 232k1 - Core's tree section. tree symbol
232 -> 550 - Lighthouse' arcade machine section.
550 -> 672 - Edge'scliff. top circle xx7, rusty antenna 2, weight machine 2
672 -> 555 - two-rooms Loop.
232 -> 731 - Arcade machines room. safe onwall? place for coin? place for plug thing
875 -> 580 - THIS + TI
580 -> 411 - "query"
411 -> 411k1 -
441k1 -> 888 -
411 -> 553 - top circle 8xx
553 -> 992 - KI = DI - GI
000 -> 541
000 -> 551
000 -> 628
000 -> 642
987 - QI
580 + TI
KI = DI - GI
FI = 342
bottom square 9x6
bottom circle xx8
top circle 8x7
I have a feeling I'm on 2/3 of way...000 - Lab dorm. square on wall, three switches on wall, stone box from Royal storage Facility. "lab facility # 32_m" on computer screen
000 -> 051 - Uroboros cave. place for plug thing
051 -> 523 - Spikes room. machine with three pressure screens and two cut wires.
523 -> 523k1 - . Rusty antennas and coils room.
523k1 -> 523k2 - Shardy cliff. Place for oval object.
523 -> 523k3 - Musician room. Possible place for something.
523k3 -> 523k4 - Secondary security gate control area.
523 -> 277 - Radio locator. rusty antenna 1
051 -> 917 - random round loop. wisdom gem can't be taken from location
917 -> 011 - Four rooms and narrow hall
011 -> 128 - Edge interior
128->128k1 - Rabbit hole. "ten thousand"
128 -> 987 - Broken clock. THIS - QI
011 -> 317 - Movers dock.
317 -> 806 -Edge exterior. weight machine 1, bottom square xx6
806 -> 806k1 - Gold and resin.
806k1 -> 806k2 - Broken Edge.
317 -> 461 - Lighthouse sewers. bottom square 9xx bottom circle xx8
461 -> 461k1 - Telescopes and computer with message.
000 -> 076 - Picture of road. Root portal 1. Tile to break?
076 -> 304 - Lighthouse basement. FI = 342
076 -> 875 - Prison.
875 -> 232 - Kent Falls monitor.
232 -> 232k1 - Core's tree section. tree symbol
232 -> 550 - Lighthouse' arcade machine section.
550 -> 672 - System basement. top circle xx7, rusty antenna 2, weight machine 2, "donut thingy"
672 -> 555 - two-rooms Loop.
232 -> 731 - Arcade machines room. safe onwall? place for coin? place for plug thing. Dark collector?
875 -> 580 - Sub2 ending movie rooom. THIS + TI. Bug with video speed?
580 -> 411 - Escher area.Unreadable text.
411 -> 411k1 - Concrete wall.
441k1 -> 888 - Hypercube area.
411 -> 553 - Root trap room. top circle 8xx
553 -> 992 - Dragon statue room. KI = DI - GI
000 -> 541 - Alternate observation room.
541 -> 218 - Church. Four-secrets mechanism. Nobody found writings on the wall?
218 -> 006 - Dim Loop. "trumph" on wall.
006 -> 404 - Bells room. bells.
404 -> 404k1 - Watchers tower.
404 -> 010 - Wisdom Gems device room. bottom square x6xx
218 -> 666 - Hell.
218 -> 616 - Hell Loop.
541 -> 757 - Edge interior room. Locked edge door.
757 -> 185 - Ballons room. Rusty antenna 3.
000 -> 551 - Lighthouse digouts brick room.
551 -> 462 - Lighthouse digouts. Unreadable text.
462 -> 462k1 - Light bridge among stone shards.
462 -> 104 - Ancient Section.
104 -> 104k1 - 32 chambers area. Locked gates and passage.
104 -> 104k2 - Lamp photos room.
104 -> 800 - Ship. wx =23, wy = 688
104 -> 002 - Pit. THIS + WY
551 -> 747 - Corridor.
747 ->728 - Secret location.
728 -> 728k1 - Spikes location top area.
728 -> 552 - Root exterior. THIS - WX
552 -> 552k1 - Edge room with portal.
552k1 -> 552p1 - Plant room.
552A -> 950 - one-digit portal room. Rusty antenna 4. SEMOTUS bell.
552 -> 552k2 - Hot Sewers area.
747 -> 452 - Ancient Statue area
452 -> 452k1 - Shiva statue area
452k1 -> 452k2 - Figures area. Some device with three lights opened something №1. Something is locked???
452 -> 770 - Tomb trap
770 -> 043 - Tomb trap second area
043 -> 043k1 - 32 chambers second area
000 -> 628 - Dharma wheel rom. bottom circle x7x
628 -> 628l1 - Big dharma wheel room. Place for karmic water?
628 -> 399 - Stalact(gm)ites area. sawing machines monitor: x3x
399 -> 399k1 - Gold barrier room. Place for round thing and locked sage?
628l1 -> 245 - Chairs loop. Rusty antenna 5
399 -> 712 - Radio room.
712 -> 258 - Wall writings room. sawing machines monitor: xx8
258 -> 258k1 - Tubes and grates room.
258 -> 947 - Violet Basement.
947 -> 777- Barracs. RI = 352
947 -> 923 - Asylum loop. bottom circle 3xx
000 -> 642 - Mechanism.
642 -> 100 - Ship alternate area. THIS + FI
100-> 100k1 - Karmic vessel room. Some device with three lights opened something №2.
FI = 342
TI = 322
RI = 352
wx =23
wy = 688
987 - QI
580 + TI = 902
KI = DI - GI
002 + WY = 690
100 + FI = 442
bottom square 966
bottom circle 378
top circle 8x7
right rectangle 5xx
sawing machines monitor: x38