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Re: Submachine Universe

Posted: 13 Nov 2017 11:42
by MateuszSkutnik
Apocrypha wrote:Sounds like a fun idea. And now that you've suggested it, Mat almost certainly won't do that.
I wouldn't do it even if it wasn't suggested.
Including halloween location was already stretching it.

Re: Submachine Universe

Posted: 13 Nov 2017 15:02
by ShadowNiL
MateuszSkutnik wrote:
Apocrypha wrote:Sounds like a fun idea. And now that you've suggested it, Mat almost certainly won't do that.
I wouldn't do it even if it wasn't suggested.
Including halloween location was already stretching it.
Well, worth a suggestion. Still a lot more potential stuff to do with previous SubVerse locations. I remember making that list a while back...

Re: Submachine Universe

Posted: 13 Nov 2017 18:34
by WorldisQuiet5256
MateuszSkutnik wrote: I wouldn't do it even if it wasn't suggested.
Including halloween location was already stretching it.
With the talks about 'spooks' in Submachine World, Location 666 is no longer scary in my opinion. Apparently 666 is not the number of the Beast. 616 was the actual number of the beast. Saint Irenaeus of the Roman Empire made that mistake while translating the New Testoment from the Codex Ephraemi Rescriptus.

But unfortunately people will more likely put in the number 666 instead of 616 into the teleporter.

Re: Submachine Universe

Posted: 19 Nov 2017 00:11
by Jatsko
Unfortunately history will always be overshadowed by memes and misinformation.

Re: Submachine Universe

Posted: 19 Nov 2017 00:12
by Sublevel 113
Apocrypha wrote:Unfortunately history will always be overshadowed by memes and misinformation.
:?
kinda reminds about what's happening in our world. When events earlier than 100 years are overshadowing...

Re: Submachine Universe

Posted: 19 Nov 2017 00:14
by Jatsko
You doing this on purpose or something?

Re: Submachine Universe

Posted: 19 Nov 2017 00:52
by Sublevel 113
Unfortunately history will always be overshadowed by memes and misinformation.
kinda reminds about what's happening in our world. When events earlier than 100 years are overshadowing...
Apocrypha wrote:You doing this on purpose or something?
well, do you?

Re: Submachine Universe

Posted: 19 Nov 2017 00:54
by Jatsko
No I don't, I'm actually trying to make a legitimate point and I can't tell if you just don't get it or if you're trying to pull my leg.

Re: Submachine Universe

Posted: 19 Nov 2017 00:55
by Sublevel 113
fine. nevermind.

Re: Submachine Universe

Posted: 27 Nov 2017 16:24
by Jatsko
Update on the general future of Submachine:
https://i.imgur.com/w93O6RN.jpg
IG_Faustas wrote:are there going to be any changes towards the gamemaker versions for submachine?
MS wrote:1. tbg
2. submachine the engine
3. submachine legacy
4. submachine universe

changes - yes, but small ones, mostly to not logical puzzles
pernicious_bug wrote:btw, have you given any thought to submachine the explorers?
MS wrote:no, I've got other plans for at least next 6 years :/

...

not really
I'm not thinking that far ahead
I just have plans for let's say upcoming 2 years
after that it gets foggy