Submachine Universe

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Vortex
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Re: Submachine Network Exploration

Post by Vortex »

The multiple earlier versions of Sub1 and the Sub2 sketch are rather a sort of bonus material, like how in some "behind the scenes" we see the early concepts and developments of a film. So they are valuable in that sense.

However the SNEE rooms are in the most part exactly the same as in older versions, exceptuating 291, a little of 523 and the karma portal ones, so what's the point of seeing an earlier version when you can emulate it nearly perfectly by avoiding travelling to the new rooms? :P
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Sublevel 113
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Re: Submachine Network Exploration

Post by Sublevel 113 »

You don't understand me...
Well, I give up. I just want to ask:
1)Is there a way to play early versions of SNEE?
2)Is there a way TO SAVE current SNEE version to comp/some place?
dVanDaHorns
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Re: Submachine Network Exploration

Post by dVanDaHorns »

Sublevel 102 wrote:You don't understand me...
Well, I give up. I just want to ask:
1)Is there a way to play early versions of SNEE?
2)Is there a way TO SAVE current SNEE version to comp/some place?
1) Nope...I don't even think an earlier version of SNEE exists anymore.
2) Given that every single room is stored and loaded separately, I highly doubt it.
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Vortex
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Re: Submachine Network Exploration

Post by Vortex »

Sublevel 102 wrote:You don't understand me...
Well, I give up. I just want to ask:
1)Is there a way to play early versions of SNEE?
2)Is there a way TO SAVE current SNEE version to comp/some place?
1) I think Mateusz has some backup copies of SNEE, but only from newer versions, so probably the old ones are lost forever.
2) You can save the independent swfs, but you won't be able to use them because they are site-locked, unless you hack them in some way, an I don't think Mateusz will allow for that.

EDIT: And sorry if I didn't understand you completely :( I sometimes have that feeling that I want to see old versions of a game to compare and see what's changed (or to see the canonical evolution of the in-game time, in the case of an on-going project like this one), and also sometimes I try to collect every single info/artwork I can from a franchise/series I like (the collector's syndrome XD), but in this case I wouldn't have felt the need of any of that, I guess it depends on the person, some want older versions and others don't really care.
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MateuszSkutnik
The Architect
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Re: Submachine Network Exploration

Post by MateuszSkutnik »

1)Is there a way to play early versions of SNEE?
2)Is there a way TO SAVE current SNEE version to comp/some place?
1. no.
2. no.
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The Kakama
karma portal traveller
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Re: Submachine Network Exploration

Post by The Kakama »

What a shame,I never got to see the Twins room before it was updated.
Is this my final form?
dVanDaHorns
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Re: Submachine Network Exploration

Post by dVanDaHorns »

1) I think Mateusz has some backup copies of SNEE, but only from newer versions, so probably the old ones are lost forever.
That I highly doubt. If I were to work on a project of that magnitude, I would edit the specific location files themselves, completely getting rid of the old layout. Having that many .FLAs and .SWFs lying around a computer is sort've a waste of space. So probably not.
Also, what point is it to have a backup that isn't up-to-date?

Anyhow, what Mateusz said. :P
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Sublevel 113
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Re: Submachine Network Exploration

Post by Sublevel 113 »

no
But WHY? WHY? Old SNEE versions are essential part of Submachine series! I completely disagree. :/
But... well, I know that I can be in the wrong, so it is my last words.
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The Kakama
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Re: Submachine Network Exploration

Post by The Kakama »

I think doing an archive of SNEE every time an update comes up is very tedious,and most locations look better after an update.
Is this my final form?
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Vortex
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Re: Submachine Network Exploration

Post by Vortex »

Also, what point is it to have a backup that isn't up-to-date?
Dunno, I remember that he said he had backups when the kol location was lost, but he didn't specify.
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