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 Submachine 6: the Edge 
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Murtaugh's hunter
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Joined: 03 Dec 2012 17:11
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Location: Spain
Yes, but it is not apparent at all.


01 Feb 2015 23:52
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Joined: 11 Dec 2012 20:23
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I hope there's no transdimensional pipes and sewers...

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Test Sublands, PCG: playing with GameMaker
Research: 3/36
OST: 22/32
Stick: middle of nowhere
alternate Stick: universe is dead
H^HTEP: 5/100


03 Feb 2015 21:50
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karma portal traveller
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I don't know, I feel like all the pipes in the Lighthouse are in the same vertical plane. The ones that we don't see the end to are ones where the light runs out before reaching the end, so it simply fades out. They would end with a grate like any other, but you just can't see it because it's not well lit. That would be the easiest explanation, rather than saying they go into different planes and dimensions and such.

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03 Feb 2015 23:19
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karma portal traveller
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Almost forgot, I've built mini 3D models of all the main series Subs up to Sub6. Sub6 looks awesome in 3D :D

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04 Feb 2015 03:27
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Murtaugh's hunter
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Will you post them? i wanna see :D


04 Feb 2015 09:16
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show them!

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Test Sublands, PCG: playing with GameMaker
Research: 3/36
OST: 22/32
Stick: middle of nowhere
alternate Stick: universe is dead
H^HTEP: 5/100


04 Feb 2015 09:50
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karma portal traveller
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I will when I get home :) What do you think of my reasoning for the lighthouse pipes?

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04 Feb 2015 18:57
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subbot maintenance
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Well, that's simple answer. Kind of intuitive as well.


04 Feb 2015 19:22
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karma portal traveller
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Alright, here's three different views:

1) Mover we arrived in is blue cube on left. Cliffs are beige cubes at bottom, Chronon is the pale blue blocks to the right of the gray and black rooms containing the Tunnels.

Image

2) Here we see a bit more wraparound of the cliffs and the top of Area 8. The horizontal field of white cubes are all the unmapped rooms seen when we call the second elevator.

Image

3) Final view, the black cubes at the top contain the portal to Sub7. You can also see better the layout of Area 8 and the mainframe rooms

Image

:D

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04 Feb 2015 23:47
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Murtaugh's hunter
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wow, the rooms fits together really well! :D


05 Feb 2015 07:55
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