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 Submachine 6: the Edge 
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Joined: 20 Nov 2012 18:03
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http://www.submachineworld.com/sub_6.php

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www.mateuszskutnik.com


25 Nov 2012 20:18
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Submachine 6 HD is next. Original version has the same engine and it is downloable. So what differences HD version will bring?

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17 Dec 2012 05:42
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Being in HD? XD
And the soundtracks I guess.


17 Dec 2012 06:40
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Quote:
Being in HD? XD

but... what differences between HD and free downloable version that has fullscreen mode too? :D

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Test Sublands, PCG: playing with GameMaker
Research: 3/36
OST: 22/32
Stick: middle of nowhere
alternate Stick: universe is dead
H^HTEP: 5/100


17 Dec 2012 07:30
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Well... no ads? I don't know :/
But Mateusz said he would only port the engine, not add extra plot elements nor extras nor modify the gameplay.


17 Dec 2012 07:33
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wisdom crystal finder
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I never quiet understood the title of this submachine. (I know it's a place, but) The edge of what exactly?

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21 Jan 2013 12:28
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subnet technician
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The Abacus wrote:
I never quiet understood the title of this submachine. (I know it's a place, but) The edge of what exactly?


Of Subnet.

http://submachine.wikia.com/wiki/The_Edge


21 Jan 2013 12:43
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Thank you

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21 Jan 2013 12:49
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Quote:
Of Subnet.

* of Outer Rim

Subnet=Outer Rim+Core. The edge is "barrier" between core and outer rim.

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Test Sublands, PCG: playing with GameMaker
Research: 3/36
OST: 22/32
Stick: middle of nowhere
alternate Stick: universe is dead
H^HTEP: 5/100


21 Jan 2013 14:33
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We can assume that the core is the center of the subnet as it is a center by definition. And the edge (of the and the outer rim) encircles it?

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Balance is imperative; without it, total collapse and destruction is imminent.


Last edited by The Abacus on 21 Jan 2013 14:46, edited 1 time in total.



21 Jan 2013 14:38
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