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Re: Submachine 1: the Basement

Posted: 29 Oct 2018 10:37
by MateuszSkutnik
Graph is awesome. :D

Re: Submachine 1: the Basement

Posted: 29 Oct 2018 12:24
by Mr. Trapezoid
MateuszSkutnik wrote:Graph is awesome. :D
:D

Making these graphs has given me a whole new appreciation for the Submachine games.

Re: Submachine 1: the Basement

Posted: 09 Dec 2018 07:35
by Jatsko
I got permission from Marcus Gutierrez to upload the original Cathedral track. You can listen to it here:

https://www.youtube.com/watch?v=3z13-R0vDp8

Re: Submachine 1: the Basement

Posted: 09 Dec 2018 21:55
by Sublevel 113
At last! Thanks!
Original full version is for public, not only for fans.

Re: Submachine 1: the Basement

Posted: 15 Feb 2020 20:39
by Augustus
Today Matt posted the new version and HD images of the Isubmachine rooms. I tried to puzzle a map with the rooms, it only needs the one room we haven't seen yet, the one with a door, pipe, ladder in green. I added the doors and ladder assets like the original map of Isubmachine on the wiki made it.
Image
This is the missing boy:
Image

Re: Submachine 1: the Basement

Posted: 30 Jun 2020 15:10
by Jatsko
Re: Trapezoid's dungeon graph, in the hopes that someday you come back to us and see the reply

As I'm understanding this concept more and more, I'm wondering if in this Sub1 graph, for example, it would be more beneficial to extend the tile keys down to all line up with the top left tile, rather than having them be a set number of units below the locks above them? I feel like that, along with the orange coloring, will help people more easily see to which lock the tile keys correlate to if they were all on the same visual line. Or does that break another rule that I can't quite see right away?

EDIT: I think it does break a rule, concerning how the vertical axis appears to show progression from one thing to another, so extending the keys down would imply that they're collected at some point past other locks for other puzzles. But I'm wondering still if there's a workaround.

Re: Submachine 1: the Basement

Posted: 06 Sep 2020 11:02
by Augustus
For the people that didn't watch yesterdays stream, Mateusz explored the Submachine 1 Game Maker build for a bit which I cut out and uploaded on youtube: (Removed)
Altough there are in the newer version; some other updates in the layout that I haven't added; I updated the ISubmachine map: Image

Re: Submachine 1: the Basement

Posted: 06 Sep 2020 14:52
by Sublevel 113
:D

Any news about actual working ORIGINAL game file of Isubmachine, K09, that can be installed to Iphone? ;)

Re: Submachine 1: the Basement

Posted: 06 Sep 2020 16:08
by Augustus
Image

Re: Submachine 1: the Basement

Posted: 06 Sep 2020 17:48
by Sublevel 113
Sad.