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Submachine 3: the Loop

Posted: 25 Nov 2012 20:17
by MateuszSkutnik

Re: Subamchine 3: the Loop

Posted: 09 Dec 2012 13:27
by bender
It would be cool if you made a 3D version of this game with 3 coordinate system :D

Re: Subamchine 3: the Loop

Posted: 09 Dec 2012 14:47
by RuloCore
Er... in this forum is possible to change the topic name? You wrtoe it worng ;)

Re: Subamchine 3: the Loop

Posted: 09 Dec 2012 15:54
by Redafro
What is your favorite thing about this Submachine? I guess mine is that this is to me the most creepily hopeless one.

Other than that, there doesn't seem to be a whole lot other than puzzles here...

Re: Subamchine 3: the Loop

Posted: 09 Dec 2012 17:35
by borys610
The best thing?


Answer:
Spoiler-It is short-Spoiler end

Seriously... some puzzles are pretty fun, but some are so irritaiting, that I can't like this game.

Re: Submachine 3: the Loop

Posted: 17 Dec 2012 05:29
by The Kakama
If the loop were 3D,how would you go backwards?

Re: Submachine 3: the Loop

Posted: 17 Dec 2012 15:01
by borys610
By clicking on the down side of the screen. But I don't thing making 3D loop would be so good idea.

Re: Submachine 3: the Loop

Posted: 18 Dec 2012 05:07
by The Kakama
How would the map look like?

Re: Submachine 3: the Loop

Posted: 19 Dec 2012 16:18
by bender
The Kakama wrote:If the loop were 3D,how would you go backwards?
The controls could be "WASD" controls and we could use the objects and stuff by pressing space bar. We could also look around using the mouse.

Re: Submachine 3: the Loop

Posted: 20 Dec 2012 04:47
by The Kakama
That would be a tad too complex for your average P&C game.