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 Submachine 2: the Lighthouse 
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lost in subnet
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Joined: 27 Oct 2018 13:43
Posts: 45
Anteroinen wrote:
Very sleek and nice work. I wonder if the Loop will pose a challenge due to the more episodic nature of the thing (and just by virtue of being long).


The only requirement for making a dungeon graph of a game is that the game has at least one lock which must be unlocked by at least one key which the player obtains by interacting with the game, and submachine 3 definitely fits the bill (so does all the other games). I won't say too much, but the level system definitely has a huge influence over the design of the next graph.


30 Oct 2018 12:16
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subnet traveller
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Joined: 11 Aug 2016 13:20
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Location: I feel like I have a lot of stuff to make up for...
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Did anyone ever see this? Honestly.


17 Jul 2019 00:13
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explodes
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Joined: 11 Dec 2012 20:23
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Dammit Mur messed with layers of reality again. No wonder why they decided to burry him in this lighthouse... Death toll grew exponential. :mrgreen:

There's graphic errors, especially in new versions of all subs that are not still fixed. In the same location, for example, I rememeber, some bars lost one pixel of their width, so they are tiny and black.

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17 Jul 2019 10:32
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Murtaugh's hunter
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Joined: 03 Dec 2012 17:11
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I think we should make some list of little errors like that, if there isn't one already.


17 Jul 2019 13:36
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subnet traveller
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Joined: 11 Aug 2016 13:20
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Location: I feel like I have a lot of stuff to make up for...
I second that.


17 Jul 2019 14:37
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Joined: 11 Dec 2012 20:23
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I already has, as I mentioned before. Called "seven layers of bugs". :)
But it's outdated. Plus it doesn't have bugs from HD games.
I need to replay all games. After that, I wanted to post it in proper section of Discord.
Let's play together and make a list. :D

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Submachine: OST
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17 Jul 2019 15:11
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