Re: Submachine 2: the Lighthouse
Posted: 21 Jan 2013 11:54
What are trying to say? Isn't that what I just said?Sublevel 102 wrote:THIScuriosity
In Sub1-4 Submachine brings horror, in Sub5-8 Submachine brings curiosity.
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What are trying to say? Isn't that what I just said?Sublevel 102 wrote:THIScuriosity
In Sub1-4 Submachine brings horror, in Sub5-8 Submachine brings curiosity.
void can also be claustrophobic. the sense of "what could be hidden inside the black".OnyxIonVortex wrote:That could be true, in latest games we see more colourful art, and everything's set in fresh air rather than claustrophobic enclosed spaces like those of earlier games
But the Temple is supposedly a building too, and we might find it to have that atmosphere.
A void is empty.If it has something hidden,it isn't a void anymore.void can also be claustrophobic. the sense of "what could be hidden inside the black".
Hmm... I thought that too.Must be the I'm-all-alone-and-it-looks-like-it's-too-late-too-do-anything vibe.I guess it helps there's more rooms to explore too. Once you get over the fact that you know the storyline way past Sub2 and then replay it, the newer games have more curiousity and exploring, which the ambiances pre-Sub6ish have the "A Series of Unfortunate Events" feeling to them.
what are you talking about.Anyway, I found 13(!) versions of Submachine 2.
Exactly, right around there is when that "What am I doing here?" feeling ends because of Mur communicating to us (Sub4 actually, but Sub4 still was a bit creepy ) and then the curiousity of going "deeper down the rabbit hole" really begins.Hmm... I thought that too.Must be the I'm-all-alone-and-it-looks-like-it's-too-late-too-do-anything vibe.
And then,after sub5/6 we get a goal to work towards,and the vibe mentioned above is gone.(almost)